aeaf » 3pm - Jul 14, 2013
MPC - - To begin with a team of concept artists developed an extensive series of exploratory sketches.  As part of this process they undertook in-depth research of volcanic behaviour, as well as studying ice cracks and rock formations in order to develop the right look. The character was then sculpted in ZBrush, used to meticulously define the monster’s craters and cracks. -   VFX Producer - Chris Allen VFX Supervisors - Richard Mckeand & Anthony Bloor VFX Team -...
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